Game Procedure :
5.1. Each match lasts 3 minutes.
5.2. Each match is divided into three phases.
5.3. A manual unit can be preloaded (before game start) with 4
blocks at maximum.
5.4. An automatic unit can be preloaded (before game start) with
any arbitrary number of blocks.
5.5. Each phase is dedicated to build a Pyramid.
5.6. Only one manual unit should be used.
5.7. The number of automatic units should be one to three units.
5.8. The first phase is to build parts in Khufu Pyramid by the
Manual Robot only.
The second phase is to build parts in Khafraa Pyramid by one or two Automatic Robots.
The third phase is to build parts in Mankaura Pyramid by one Automatic Robot.
The following Table shows the three phases and assigned durations:
|
|
Phase 1 |
Phase 2 |
Phase 3 |
|
Pyramid
|
Khufu |
Khafraa |
Mankaura |
|
Duration (Seconds)
|
90 |
60 |
30 |
5.9. Each phase ends in the following cases:
5.9.1.
A team places the Top Golden block after constructing the underneath layers. In
this case, the other team should stop the task of the current phase.
The two teams move to the next phase with the remaining time added to the next phase.
5.9.2.
Phase duration will be elapsed and announced by a beep
5.9.3.
If a phase ends before the specified time, a referee should raise a flag with a
special beep to announce ending of this phase.
5.9.4.
The next phase will be started by its normal beep according to 5.9.2.
5.9.5.
For the Manual Robot: if a team well places a complete layer, the referee shall
enable this team to start building the next layer by raising a flag.
Otherwise, building the next layer is not permitted.
5.10. A beep announces the end of a phase and the start of the
next phase if any.
5.11. A Pyramid is expected to be built layer after another.
It is not permitted to place a block on any upper layer before laying down all the
blocks of the lower layers in their correct positions.
For Khufu Pyramid, this will be judged by referees who raise a flag. For the other
two Pyramids, each team points will be calculated by the end of the match.