(2) The floor of the game field shall be made of 2 mm thick vinyl sheeting. The surface of the sheets shall be joined by non-shiny vinyl tape.
(3) The game field is surrounded by a wooden fence 100mm high and 30mm thick.
(4) The game field consists of Manual Area and Automatic Area. The Automatic Area is divided into FOUR zones namely Highway Zone, Building Site Zone, No entry zone and Tower zone.
(5) Automatic Area
a. Automatic area is shown as dark green in the attached diagram.
b. The Automatic Area is surrounded by 100mm x 30 mm wooden fence painted with white matt paint.
c. Automatic Machine Start Zone for each team, 1000mm×1000mm is located in the Automatic Area as shown in the layout.
d. Only Automatic Machine(s) may be operated in the Automatic Area. The 30mm-wide white guidelines are marked on Automatic Area.
e. Automatic Machine Start Zone is connected to the Building Site Zone via highway zone.
f. The Building Site Zone is located in the middle of Automatic Area. Blue tower, red tower and three skybridge towers are located in this zone.
g. Blue Tower and Red Tower each has a metal base round plate of 500mm diameter and 40mm thick. A hollow pipe of 100mm in diameter and 2400mm high is welded at the center of the metal base plate. A polystyrene block representing apex of the tower is fixed at the top part. Please see the drawing for details .
h. Tower zone and its above surface surrounding each tower is exclusively for own automatic and manual machines only .
i. Three Sky Bridge towers have similar base diameter of the two towers but supported by 300mm high acrylic cylinder thus giving the overall skybridge tower height of 900mm. Details of the layout are in the attached floor plan.
j. The No Entry Zone separates the highway zone and the building site zone. Both automatic and manual machine can neither enter nor touch inside and above this zone. There are two No-entry zones.
k. Adjacent to the No -Entry zones are the one point scoring bins. Each bin measures 1000mm x 1000mm. Manual machines and automatic machine are allowed to either place or pick the builder blocks inside these scoring bins.
(6) Manual Area
a. The Manual Area surrounds the Automatic Area.
b. Builder blocks Stocking Areas for both teams are located at the corner of the game field. There are seven builder blocks arranged in a stack of three and two stacks of two. Building Blocks Stocking Area and its above space is exclusively for own team’s machine only.
c. Manual Machine Start Zone sized 1000mm×1000mm in a square form is located at the side of Manual Zone. Two Start Zones for both teams are set in the left and right of the manual zone .
d. Refer to the attached floor pl an layout for details of the arrangement for the Manual Area.
TEAM MEMBERS
(1) Each team shall be comprised of four members (three students and one instructor) from the same university, polytechnic or college. However, only the three students are permitted to enter the game field.
(2) Team members must be enrolled in their University/Polytechnic at the time of the international contest. Exceptions are allowed for those who were enrolled in a University/Polytechnic at the time of the domestic
contest.
(3) Postgraduates are not qualified.
MACHINES
Each team must design and construct either or both handmade Manual Machine and Automatic Machine(s) to compete in the contest. There is no restriction on the number of Automatic Machine (s) but ONLY ONE Manual Machine is allowed for each team.
(1) Manual Machine
a. The Manual Machine has to be operated via remote control using a cable connected to it or remote control using infrared rays, visible rays or sound waves. Radio wave remote controls are not allowed. Operators are not allowed to ride on the machine .
b. When operating via cable, the connecting point of the cable to the machine must have the height of 1000mm from the ground or higher. Also, the length of the cable from the Manual Machine to the control box must not exceed 3000mm.
c. Team members are not allowed to touch the Manual Machine once the game begins.
d. Manual zones can only enter and extend over Manual Zone and own Tower Zone.
(2) Automatic Machine (s)
a. Automatic Machine(s) have to be autonomous .
b. Everything separate from an Automatic Machine is considered as another automatic machine, so it must work as an automatic machine too.
c. Before the game begins, maximum of 6 builder blocks for each team can be preloaded into Automatic Machines.
d. Each Automatic Machine must be started by one operation.
e. Automatic Machines are allowed to go into any zones except the opponent’s tower zone and No entry Zone .
f. After a game begins, all Automatic Machines may be started one by one, but all start actions must finish in 20 seconds, then team members responsible for starting the machines must leave the game field and stand outside the game field ’s wooden fence immediately. Automatic Machines that do not start in the prescribed period shall be left on the Start Zone.
g. Once a machine starts, the team members are not allowed to touch the machine.
h. A team’s Automatic Machines are not allowed to communicate with each other in any way.
(3) Method of Control
a. Only one operator for each team is allow ed to control a Manual Machine in the game field.
b. For Automatic Machine(s), a “Retry” is permitted once per game for each team. After a team calls for “Retry” and referee grants it, any team members are allowed to reset and restart any Automatic Machine(s) from the Start Zone. All restart actions must be finished in 20 seconds, then; the team members responsible for restarting the machine(s) must leave the game field and stand outside the game field ’s wooden fence immediately. The Automatic Machine operators are allowed to enter the game field only when they start the machines , including during a “retry”.
(4) Power Supply
a. Each team shall prepare its own power supply for all its machines during the games.
b. Voltage of the machines’ electrical power supply must not exceed 24VDC.
c. Power supply that is considered dangerous or unsuitable by the committee shall not be permitted.
(5) Weight
a. The sum of total weights of each team ’s all machines to be used in the game field must not exceed 50kg.
b. The total weight includes the weight of all power sources, cables, remote controller and other parts of each machine.
(6) Size
a. The combined total size of al l a team’s Automatic Machines must fit in the space of 1000mm×1000mm ×1500mm excluding the preloaded builder blocks in the Start Zone.
b. Once the Automatic Machines leave the Start Zone after the game begins, they may separate, and their form may be changed freely.
c. The Manual Machine must fit in the space of 1000mm×1000mm× 2000mm at the Start Zone.
d. Once the Manual Machine leaves the Start Zone after the game begins, its size can be changed freely . It may not separate.
THE BUILDER BLOCKS
(1) The builder blocks are made of low density polystyrene of 300mm thick.
Each of these blocks is 450mm outside diameter with 200mm slot and weighs 0.5kg ± 0.1
(2) The details are as in the drawing provided.
(3) Red and blue Builder Blocks are used respectively for the two teams. A. team can not use opponent’s Building Blocks in any case
MATCHES
(1) The Tournament
The contest is played according to the format below:
Preliminary matches : Round Robin
Quarter-finals : Knock Out
Semi-finals and final: Knock Out
The organizer may change the format as required.
(2) The Duration of Matches
a. Matches shall last for three minutes. However, the first team to achieve “SIAP” will win the tournaments regardless of the point collected by the opponent. And the match will end immediately.
b. SIAP is achieved when a team has Eight own Builder blocks on its own tower AND Own topmost builder blocks of at least two blocks on any two of the ‘skybridge’ towers without touching own machine.
c. Setting of the machines shall be completed within one minute after receiving the signal for setting.
(3) Points Awarded
a. Points are calculated when the match ends.
b. Any builder blocks stacked on the towers and left in the scoring bins without touching own the machine, gains point(s). Points for each Material are as follows.
i. One point Scoring Bin : 1 point
ii. Twin tower : 1 points
iii. Left or right skybridge : 2 points
iv. Middle Skybridge tower: 5 points
(4) Deciding the Winner
The winner of the match will be decided based on the following conditions.
a. A team accomplishing “SIAP” wins the match.
b. In the case that neither of the teams accomplishes “SIAP”, a team that scores more points by adding up all the points after subtracting points for violations wins the match.
c. In the case of a draw, the winner of the match will be decided by the following rules. The team that score more builder blocks on the middle skybridge Towers wins the match. The team that scores more points on the right or left sky bridge towers wins the match. In the case of no winner being selected by the above order, the judges will decide the winner.
VIOLATIONS AND DEDUCTION OF POINTS
The following actions will be regarded as violations and 1 point will be deducted for each instance. If 3 points are deducted , the team will be disqualified.
(1) Manual Machine or its operator touches the floor of outside the
Manual Zone.
(2) Manual Machine extends over into Highway or Building Site Zone.
(3) Automatic machine and Manual Machine enters opponent tower zone and it’s above space.
(4) Manual Machine touches its own team ’s Automatic Machines.
(5) Automatic or manual machine enters the No -Entry zone and its above space.
(6) If above (1), (2), (3), (4) and (5) violation continue, 1 point will be deducted for every 5 seconds .
DISQUALIFICATION
The following behavior shall be considered for disqualification by the referee. The team could be possibly disqualified.
(1) Attempting to cause damage to the game field, its equipment's, including Materials arrangement in the opponent’s building blocks, or the opponent’s machines.
(2) A Manual Machine touching the opponent ’s Automatic Machine in any zones.
(3) False start more than once.
(4) Performing any act against the spirit of fair play.
SAFETY
(1) All machines must be built so that they will not harm the operators, the referees or the audience.
(2) To ensure safety, when using a laser beam, it must be less than a class 2 laser, and used in a way that will not harm any operators, the referees or the audience.
COSTS OF PRODUCTION AND CARRIAGE
(1) Cost of production
The committee shall provide US$1000.00 as a subsidy for machine construction to each committee member organization.
(2) Cost of carriage
a. The transport comp any, specified by the committee, will ship the machine. Details will be announced later.
b. The machines must be packed in ONE CRATE measuring 1500mm× 1500mm×1500mm.
OTHERS
(1) For any other behavior not specified in the rules, referees are given full authority to make the decision and the decision is final in the event of a dispute.
(2) Any amendments to the rules will be announced by the Contest Committee.
(3) All teams are encouraged to decorate their machines with their country’s national symbols.
(4) Only handmade machines are allowed in the contest.
AWARDS
Prizes shall include awards for the winners, runner -ups, best technology, best idea and best artistic design and ABU Robocon award .
NOTICE ON MACHINE DESIGN AND CONSTRUCTION
Followings are the points to be kept in mind when constructing machines. In every case, sufficient attention must be paid to avoid possible danger.
(1) Each team shall avoid machines damaging the game field or its equipments.
(2) For official supplementary information on the contest rules, the Contest Committee will release FAQ (Frequently Asked Questions).
(3) Each participating country will be asked to prepare a five-minute videotape, which explains the structure and the movement of the participating teams’ machines. The Contest Committee will verify whether each participating machine complies with the rules through viewing the videotapes, prior to the shipment o f the machines.
QUESTIONS REGARDING THEME AND RULES
Questions regarding theme and rules should be addressed by e -mail to the Committee in English.
E-mail: Akramin@sirim.my
Contest Rules designed by Technical Advisory Group -
A. Prof. Ahmad Zakaria, University Kuala Lumpur
Prof Mohd. Marzuki Mustafa, National University Malaysia
Dr Amir Akramin Shafie, SIRIM Berhad & ABU Contest Committee